Jorberron: Reborn

The Haunted Isle - Trebaz Sinara

MEMORIES

1. Jheamast, brass sword in hand, fighting against a man who he believes is possessed. With the sword he excises the spirit, but still ends up slaying the man.

2. Jheamast taking the dragonshard circlet from the center wall niche in Temple of Kha’shazul.

3. Jheamast nears a woman growing sick. She bears the likeness of the statue near the ravine. Her eyes are fiendish.

4. Jheamast in agony as his aberrant mark burns into his arm and shoulder.

5. Jheamast dismayed as his older brother is sent off to work for the very men that his father fought against.

6. Jheamast’s arrival to a strange beach scarred by a recent volcanic lava flow.

7. Jheamast and his wife consummating their marriage.

8. Jheamast creating the statue of the maiden, the tomb and a secret niche underneath the dais to hold valuables and mementos.

9. A sickened, gaunt Jheamast reaching for a brilliant multi-hued metal orb, his illness vanishes.

10. Middle-aged Jheamast kneeling on one knee, brass sword at his side, receiving a belt as a gift from a dwarven clan for defeating a powerful enemy.

11. Scrolls depicting: a fiend wearing the amulet; a dragon with the scepter; and a strange serpent with feathered wings with the crown.

12. Jheamast being attacked by draconic guardians. He flees without the orb he touched.

13. Jheamast burying yet another of his companions.

14. Jheamast discovering the name of an ancient secret, the Orrery of Vortuum.

15. Jheamast’s arrival to a giant volcanic crater and a giant ruined tower of iron spires.

16. Scrolls depicting images of fiendish overlords constructing the altar and the three artifacts from the Temple of Kha’shazul.

17. A gray-haired Jheamast prepares for his final rest; a strange creature is trapped within his mind.

18. Jheamast, his wife, and his companions traveling at sea.

19. Jheamast as boy growing up in Sarlona, his father going off to war.

20. Jheamast charting out a course to a volcanic island in the middle of The Dragonreach Sea.

21. Teenage Jheamast visiting the remains of his father – still hanging in a metal cage in a public square.

22. Jheamast as an older lonely man, learning to trap lobster in the Lhazaar seas.

23. Jheamast’s brother returning years later a changed person. Eager and proud to serve his new masters and exhorting a younger Jheamast to come with him.

24. Jheamast as a young adult, appearing before a council, volunteering to become an Elan, which in his native tongue means Warden.

25. Jheamast being laid to rest with an ornate and intricate sword laid at his side and the dragonshard circlet from Kha’shazul on his head.

26. Jheamast running through a large grassy plain, a golden-brass sword in hand. The plains are ablaze – he set the fire.

Comments

Looting the Bones:

Knyana, White Recluse, and Breetaw search the bones and decay at the bottom of the spidery chamber, this is what you find:

-Bones, most of which do not seem to be humanoid in nature.
-Rocks with some shafts and crevices that may or may not lead down to Khyber.
-Spiders, many, many tiny spiders.
-A rotten composite longbow.
-Rusted half-plate perhaps repairable.
-A small shield that is made of specialty wood, still usable.
-A rotten coin purse that contains a white moonstone, a pink pearl, and 6 gold.
-An rotting leather pouch containing 12 lead spheres, looks to be good ammunition for a sling.
-3 whetstones
-A rusty, sharp but brittle shaving razor in a rotting oak case.
-A rusty, grimy signal whistle.
-All manner of rotten clothes, sacks, backpacks.

Tell me who take what, if you take anything at all.

The Haunted Isle - Trebaz Sinara
 

knyanna wants nothing

The Haunted Isle - Trebaz Sinara
 

well except xp….

The Haunted Isle - Trebaz Sinara
 

More XP than I already gave you on facebook today?? Then do a better job next time! ;-)

The Haunted Isle - Trebaz Sinara
 

I take the shafts and crevices. Nothing more. Except my XP of course.

The Haunted Isle - Trebaz Sinara
 

Also spider climbing to search the webs above (while on the lookout for the spider I wounded at the entrance.)

The Haunted Isle - Trebaz Sinara
 

The list above includes the webbing and bones hanging in the webs on the ceiling.

The Haunted Isle - Trebaz Sinara
 

Here’s the order I can see the events happening. Just ignore the number except for reference to the original above.

MEMORIES
19. Jheamast as boy growing up in Sarlona, his father going off to war.
5. Jheamast dismayed as his older brother is sent off to work for the very men that his father fought against.
26. Jheamast running through a large grassy plain, a golden-brass sword in hand. The plains are ablaze – he set the fire.
23. Jheamast’s brother returning years later a changed person. Eager and proud to serve his new masters and exhorting a younger Jheamast to come with him.
21. Teenage Jheamast visiting the remains of his father – still hanging in a metal cage in a public square.
24. Jheamast as a young adult, appearing before a council, volunteering to become an Elan, which in his native tongue means Warden.
16. Scrolls depicting images of fiendish overlords constructing the altar and the three artifacts from the Temple of Kha’shazul.
7. Jheamast and his wife consummating their marriage.
18. Jheamast, his wife, and his companions traveling at sea.
2. Jheamast taking the dragonshard circlet from the center wall niche in Temple of Kha’shazul.
4. Jheamast in agony as his aberrant mark burns into his arm and shoulder.
1. Jheamast, brass sword in hand, fighting against a man who he believes is possessed. With the sword he excises the spirit, but still ends up slaying the man.
10. Middle-aged Jheamast kneeling on one knee, brass sword at his side, receiving a belt as a gift from a dwarven clan for defeating a powerful enemy.
13. Jheamast burying yet another of his companions.
14. Jheamast discovering the name of an ancient secret, the Orrery of Vortuum.
11. Scrolls depicting: a fiend wearing the amulet; a dragon with the scepter; and a strange serpent with feathered wings with the crown.
20. Jheamast charting out a course to a volcanic island in the middle of The Dragonreach Sea.
6. Jheamast’s arrival to a strange beach scarred by a recent volcanic lava flow.
15. Jheamast’s arrival to a giant volcanic crater and a giant ruined tower of iron spires.
9. A sickened, gaunt Jheamast reaching for a brilliant multi-hued metal orb, his illness vanishes.
12. Jheamast being attacked by draconic guardians. He flees without the orb he touched.
3. Jheamast nears a woman growing sick. She bears the likeness of the statue near the ravine. Her eyes are fiendish.
8. Jheamast creating the statue of the maiden, the tomb and a secret niche underneath the dais to hold valuables and mementos.
22. Jheamast as an older lonely man, learning to trap lobster in the Lhazaar seas.
17. A gray-haired Jheamast prepares for his final rest; a strange creature is trapped within his mind.
25. Jheamast being laid to rest with an ornate and intricate sword laid at his side and the dragonshard circlet from Kha’shazul on his head.

The Haunted Isle - Trebaz Sinara
 

I take:
-A small shield that is made of specialty wood, still usable.
-a white moonstone, a pink pearl, and 6 gold.

Detect Magic on the following items. If any magical, I take:
-An rotting leather pouch containing 12 lead spheres, looks to be good ammunition for a sling.
-3 whetstones
-A rusty, sharp but brittle shaving razor in a rotting oak case.
-A rusty, grimy signal whistle.

WR

The Haunted Isle - Trebaz Sinara
 

None of the items you checked are magical.

The Haunted Isle - Trebaz Sinara
 

Would like to hear all y’all’s thoughts on recent events and on plans for the future.

The Haunted Isle - Trebaz Sinara
 

Most importantly secrecy is important..I cant say this enough. Although I trust Demog and the crew, they are hired by Surkil. So We dont say much other than get back to the ship..sail to near port to gain a map to the dragonreach sea. We are careful, maybe even giving specific info to throw sirkil off the path as I am sure he is recieving updates of our venture. For example he will know we are going to the Dragon Reach sea…but he doesnt need to know we got into the tomb. We may mention the key to the tomb lies there? Or we invent a different island or description of which island but end up where we are going. I agree that one eye should me measured carefully. I vote we board the ship and go quickly.

The Haunted Isle - Trebaz Sinara
 

Sure, Knyanna. I agree. One stumbling block for me though, y’all. I can’t summon my nightmare “Smokey”, since he fell in the last battles. I guess my docent needs 30 days before I can summon another one. So, we’ll have to figure out a way for me and Breetaw to get back to the boat. Can either of you fly to the boat and take a smaller boat back to this island to pick us up?

The Haunted Isle - Trebaz Sinara
 

Capt Dris’lock might not look kindly upon being called Capt. Damon… ;-)

The Haunted Isle - Trebaz Sinara
 

I think we can do the boat or maybe wit hthe curse lifted Drislock will be more open to getting closer.

The Haunted Isle - Trebaz Sinara
Gosnold

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